
The Pound is a prison renown for never having lost a prisoner, but that won't stop you from trying. Rally your fellow prisoners and try to find a way to escape the prison that for centuries has housed Liches, Demigods, Dragons, and other monsters who stepped out of line.

A city of riches contains many treasures, but for your group there is one vault that you have your eyes on. What each of you are after might be different, but you all need to find a way into and back out of the vault while escaping detection to make off with your treasure. You'll need to build your plan, execute it, and get away all without making a mistake to get off scott-free.

You were invited to a gala, but you've soon found that one of the guests has been murdered. When magic fails to bring forth any answers, it will be up to you to determine who amongst the attendees is innocent and who is guilty. Find them fast before they can get away, or worse yet, strike again.

Whether you seek fame, fortune, or freedom, you've found yourself in the fighting pits. Thrust into a team with one another, you'll need to face off against other gladiators in a series of duels to climb your way out of the Colosseum and claim your prize. Each round will bring new challenges, obstacles, and mechanics as you continue to fight for your survival.

Take to the high seas as you seek glory and gold. Your characters will be a crew of pirates sailing across strange waters, discovering treasures new & ancient, and fighting off rival privateers. This campaign would involve some additional rules that center around ship-to-ship combat that I have used in previous campaigns.

A series of missing persons, strange symbols, and mysterious strangers reveals that your town has become a hotspot for cultists, but where did they come from and what are they after? A mix of horror and political intrigue, you'll need to uncover the truth and stop the cult before they can consume your mind, your soul, and your town.

A botched assassination attempt sets the kingdom into a frenzy, and despite your innocence, the blame falls on you. Now it's up to you to figure out who is truly behind this plot and to stop them. You'll need to be careful however, as forces of the law and of whatever villain set this plot into motion are after you. You'll need to decode secret messages, figure out backroom dealings, and uncover what schemes are at work.

You come from a land fractured by war. You find yourself drafted into a squadron assigned to a special mission with low odds of success. The odds are poor, support is scarce, and command expects either you to come back successful, or not to come back at all. You'll need to manage your supplies, spells, and make tough choices to carve a path forward in a hostile land.

The world was one of wonders, flying cities, prosperous harvests, and global peace. But when the Archmages began to close their tower doors, soon everything collapsed. Now it is up to you to ascend one of these spires, discover what lays within, and see if you can once more bring back the great magic of old that was lost all those decades ago.